Game Audio Sound Design Reel

Sound redesign, foley, synthesis, editing, and mixing

Game-audio sound-redesign reel

I created this reel through a series of self-directed sound-redesign exercises focused on game audio and audiovisual synchronization. Working with captured gameplay footage, I replaced the original audio with a newly assembled soundtrack using recorded foley, synthesized elements, edited source material, layering, effects processing, and mixing.

The exercises allowed me to develop my sound-design practice while also preparing material and techniques relevant to my teaching in digital audio production.

Sound-Redesign Approach

For each sequence, I treated the existing footage as a silent visual brief. I identified the actions, environments, transitions, and moments of emphasis that required sonic support, then constructed new audio through a combination of foley, synthesis, edited source material, effects processing, and layered sound design.

Selected Skills

  • Foley recording and editing
  • Sound synthesis
  • Sound-library editing
  • Layering and effects processing
  • Synchronization to picture
  • Environmental and gameplay sound
  • Audio mixing

Source Footage

  • Planet Unknown (Shawn Wang)
  • Godfall (Counterplay Games)
  • Nebular Crush (Sunamico)
  • Deadlock (Valve)
  • Halo Infinite (343 Studios)

Unofficial sound-redesign exercises created for educational and portfolio purposes. Original gameplay footage and visual assets belong to their respective creators. I was not involved in the production of the original games.